Empire at War
# 07 March 2006 18:44
Well at last I have decided where Star Wars: Empire at War fits into the grand scheme of gamingness. The highly anticipated RTS from Petroglyph Studios, comprised of developers formerly of Westwood Studios the creators of the legendary Command & Conquer RTS series, had some fairly high expectations from me... But alas I think it ultimately failed to deliver the goods we were looking for.
While it may be the greatest Star Wars RTS we have seen so far, that isn't saying much, as Galactic Battlegrounds and Force Commander were hardly award-worthy.
The graphics are awesome, and the gameplay is smooth. But the missions and levels are so tiny, IMO. Where are the epic battles and scenarios that require a master of skill and cunning? Umm... On vacation to the beaches of Corellia, I think.
The game seems to be dogged by command-point-style unit limits, and a fairly limited amount of units are available. The space and land battled seem to have little to do with eachother, and I wonder whether Petroglyph should have chose just one or the other, rather than having a go at both.
Perhaps they lost their touch. EA must have zapped the skill from them... Maybe its just old age. "My confidence in them has been shaken," as Anakin Skywalker once put it.
*sigh*
So, it is with a heavy heart that I award Empire at War a lowly grade of:
C-